Computer games as a technique in the  support of learning for seniors?

The results of research

 

Ilona Zakowicz

Faculty of Pedagogy, University of Wroclaw

  Dawid Street, 1 , Wroclaw, Poland

E-mail address: ilona.zakowicz@wp.pl

 

Aleksandra Marcinkiewicz,

Faculty of Pedagogy University of Wroclaw

  Dawid Street, 1 , Wroclaw, Poland

E-mail address: al.marcinkiewicz@gmail.com

 

ABSTRACT

As noted  byNail Selwyn, Stephen Gorard and John Furlong Learning with technology is seen by many countries as a way of improving their collective human ‘capital’(Selwyn, Gorard, & Furlong 2006, p. i). Therefore, the article presents the implementation of  the new technology (computer games) in adult education. The aim of the paper is  to show the result of a pedagogical experiment which was realized in the University of the Third Age in the University of Wroclaw in the framework of the TANT project. In the article we present  the transformation of civilization: Information Society, Knowledge Society and population aging which were the impetus for undertaking research on the relationship of new technologies and education of the elderly. Educational potential of computer games was presented. All steps of experiment were described. In the end we present results of research and conclusions.

 

Keywords: Educational experiment, pedagogical experiment, computer games, New technology, learning of elderly.

 

 

DOI 10.15503/emeth2014-146-154

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