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Current Issue
Vol. 1 No. 1 (2016)
Published:
2017-10-22
Theory
Homo technicus - a man in the information society
Aleksandra Marcinkiewicz-Wilk
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Trends in Digital Education
Andrzej Postawa
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Popularisation of traditional children's games through information-communication technology in contemporary education
Adnan Tufekčić
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New media in the classroom from the perspective of transactional analysis
Zbigniew Łęski
PDF
Teaching Metaverse. What and how to (not) teach using the medium of virtual reality
Michal Kabát
PDF
Research
“Distance and Avatar” – selected elements of computer-mediated communication (CMC) and the reception of self-presentation contents
Luba Jakubowska
PDF
Positive effects of game-based learning on student project work in higher education
Sanja Petričić
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The influence of computer games on second language acquisition
Małgorzata Serafin
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A different cultural education. The use of location-based games in academic education
Ewa Jurczyk-Romanowska, Jacek Gulanowski
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Practice
The use of games and ICT in education of children with special needs
Elena Reprintceva
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The gamification of writing support in non-Anglophone contexts: a practice model using the characteristics of video game design
Shaana A. Aljoe
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The development and implementation of a language learning activity: the Dalya game
Hasan Coşkun
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Learning mathematics through games in primary school: an applicative path
Paolo Di Sia
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Learning through play – the educational reflection following compensatory activities conducted in primary grades 1-3 using PUS blocks
Ewelina Piecuch
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Transgression
Racism in public discourse in Poland. A preliminary analysis
Margaret Amaka Ohia
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